This week I completed the entirety of the Fall of London project, successfully synthesising the flames as well as tweaking the values of the various values such as the nuke explosions, and had my assignment critiqued by Gonzalo in class, who asked me to make a few tweaks later on
Here’s the full video presentation
I added the nuke fallout cloud and made it appear behind the nuke mushroom cloud, here I used the built-in tools in the node to make a change in the order of the masks.


Then I made smoke trails on the windows, mainly using the Grade node and the Roto node, and imported the flame material into NUKE in 3D mode


I then made a Glow node for the flames, but I found a softer alternative that automatically calculates the environment around the object to generate a more realistic effect

It’s a smoky wall effect.

What follows are some minor corrections I made after my teacher’s critique of my work in class.
Firstly the nuke explosion, Gonzalo noticed on the big screen that some of the debris ran through the mask and into other places

Then there’s the flaming windows, and I’ve augmented the effect of the flames on the surroundings

Then I redid the trace on the shard building, which is now jittery, and the changes will fix some of this

There’s also the bright part of the bomb when the nuke explodes, and Gonzalo and I said that flame compositing is one of the most complicated steps in NUKE because we don’t know how this flame will actually look to the human eye, especially with explosions, and it’s generally hard for designers to match the brightness of the centre of the explosion. But I still think the centre of my explosion is currently too dark, and then the rest of it is too dark, so I tweaked it again






I mainly used the Keyer node to draw in the brightest part of the inside, and then used the Grade node to control the brightness and colour of the brightest part.
Then I found that the ColorCorrect node would cause white edges to appear on the edges of the screen, and by looking at the Blue channel of the screen, I found that it was because changing the value of the highlights would make the black part of the edges turn blue (because the original value there was not 0, so it would be very obvious when the contrast was adjusted upwards), so I cancelled the adjustments related to the ColorCorrect node.

