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Term1 Project

Modelling and Previewing of 3D Scenes

Before we begin, there’s a song over here that I mentioned in an earlier week’s paper that contains the song of the Qiang flute from ancient China as well as the sounds of various instruments. I used this song for the first part of the final assignment

Demo

In the unrendered parts, I also worked on more detailed sculpting of the main character’s weapon, this time I worked on the blade as well as the hilt part of the weapon

The bottom of the hilt also incorporates a dragon element, implying that the user has slain dragons in the past
The hilt is engraved with many signs of battle damage.
A variety of carving tools are used to sharpen the blade section
Lots of patterns

The next step was the modelling of the scene, I used a variety of 3D software for the model collection assignments of the scene and finally chose to use UE for rendering as I wanted to learn the workflow of UE.

Model of Qing Dynasty style roof
The effect of a single model of a house in a scene
I used PS to optimise the material of the lanterns on the house to better show the effect of the internal flame
Here’s the willow I generated using C4D’s tree plugin, then I imported it into UE
The purple part is the focus point of the film lens
Using a boom camera to simulate the operation of a real lens
Using Bézier curves to make an impact on the value of the lens aperture
This is the first time I’ve used UE’s rendering module for an assignment, and it’s a little difficult to get started the first time around

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