This week Gonzalo suggested a few changes to my video, which I optimised and tweaked, and I created a couple of new effects, and next week I’ll start working on the near window flames and the explosions!
Firstly, thanks to the development of human civilisation! the almighty AI helped me to draw a couple of broken houses as well as some flame effects, which I exported later on


Then I did a Roto of last week’s ground breaking effect


I then imported the picture of the house into NUKE, then did a 2D trace of the original screen to generate the Matchmove values
Then I did a Rotopaint of the original frame and made it work to all frames


Then I adjusted the size of the smoke in the distance as well as the colour


Then in the middle of the lesson, Gonzalo said that it wasn’t enough to have this house in the picture, because now it looked out of place, so I made the house next to it a broken effect as well
And because the house was obscured by the foreground, I created an additional Roto.





He also told me to modify the penetration level of the foreground smoke, so I continued the foreground smoke through this chimney and now it looks more layered overall
Adjusted last week’s Roto, where it is now obscured by the picture of the broken house, and I Rotoed it back in the back

Then I added the effect of bullets shooting towards the sky in the centre of the frame, and looked on Github for an effect that automatically adds a lens vignette


I added a smoke effect to the back of the furthest house and did colour grading as well as Roto

Then I added a big bang at the far end.

Colour grading and screen tracking…

And I’ve also tweaked the debris of the Shard Mansion, I’ve removed a lot of the extra breakage effects and modified the foreground fog so that now it doesn’t have a black edge to it

