I spent the last few days first reviewing Maya’s modeling process and watching some beginner’s modeling tutorials to enhance my modeling skills, and then I found a castle reference to review for week 3 (because I felt like I still needed to work on my skills for wiring and manipulating the interface in the beginning)




In the following two days, I firstly finished this week’s task, importing Maya’s model into UE5 and adding materials, but I still encountered some problems, such as the textures showing up strangely on the model after the materials were imported (which I think is due to the wrong normals of the objects, and I’m looking for a solution for that). Then I taught myself how to make Niagara fog in UE5.




