Before I start the introduction, I want to make it clear that I found a group of people who were interested in the first week of school in January, and because the project we’re working on is very interesting, I’m actually including three weeks of progress in this posting (two weeks to be exact, because in the first week we were working on defining the worldview as well as the theme’s concept, which is complicated because we need to take into account a lot of factors, and all four of us designers want to use this project as a cornerstone for the future, so we’re all very serious about getting it done).
We are going to make a third-person perspective fighting game based on the UNITY engine, the game is based on a variety of hardcore beat ’em up games, I’ve put up 3 videos of reference games below, each of which can be viewed for just a few of the core elements (movement, gameplay, and special effects) especially the first one which is the most informative (since it’s based on the same engine).
Our game is set in the ancient Central Asian region of Loulan, and the main focus of the game is to control the protagonist, an ancient prince of Loulan, to kill a boss in order to achieve victory.
We currently have a full backstory in place, and we’ll be embodying a part of the story (maybe a weapon?) in the game as well. Maybe an enemy? Maybe a scene?) Everything will be designed with elements of Central Asia and the Loulan region in mind.
Our team is now close to completing the design of the main character, and I’ll be introducing the main character in detail in the next post, here’s some of the brainstorming we’ve been doing in FIGMA, and some of the sources of the ideas (there’s a bit of Chinese in there that we haven’t translated at the moment, but we’ll be doing so later on).















The above is the progress that our group has been discussing together in our regular twice-weekly meetings, and some of the pictures in it are sketches that we have made.
Here is some of my progress during recent weeks.







