In the last week, I finished creating 80 per cent of the content, including characters, models, footage, and video. The last thing I still need is a close-up shot of the main character and a close-up shot of the weapons
At the beginning, I designed a stage with the king’s seat and some decorations, these steps were done in C4d and ZBrush, I didn’t do too much with the texture because the lights in the scene wouldn’t focus on it.




Next, I designed the flags in the scene, I used a variety of UE plug-ins to make the flags produce wind effects and some broken effects, and broken effects can be manipulated through the material editor, very conducive to the later changes.



The next step, is the hardest one, I need to place multiple characters within the scene to make the shot look storytelling, so I found some character material on some 3D resources online (to save time) then I created the movement of these models on Mixamo by myself and imported the FBX files into UE, and then I did the texture connection, and finally I designed the position of the characters in the scene.






Finally in the rendering section, I reviewed the MRQ renderer that was taught in last week’s UE class, as I found that UE’s default renderer was rendering moving shots incorrectly (I initially thought that it was due to the global antialiasing settings, but I was still getting tearing when I replaced the FXAA with TAA, which is still not resolved at the moment) After using the MRQ renderer, this problem was resolved, great!


In the next steps I will continue to finish the rest of the video, the main unfinished parts are the design of the weapons, and a close-up shot of the Emperor, and I will use NUKE to make a special effect with the name of the project in the first shot of the video.