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NUKE Multichannel Compound & Model

This week we’ve been learning about NUKE’s multi-channel compositing for processing EXR images, and I’ve been doing some preparation work for modelling the underground scene

PART1

The main adjustments I made were to the sports car’s reflection layer as well as the metal layer, which are the two attributes I think are the most important ones in this night image.

And in this photo there is a lot of water on the ground, which reflects the green light source on the left side of the image, so I added green to the Metallicity node to ensure realism.

I tried lowering the brightness of the sports car overall as well as some contrast, but this makes the car very dark in colour, although it would make it look like it blends in with the background nicely.

In the last step, I wanted to have the car’s lights on and add some fog in the foreground and have the light shine through the fog to create a God light, so I tried to create a God light line.

Here’s my final render, I think it still needs a lot of improvement, for example the right side of the car near the camera needs to have more shadows, and then the overall lower end of the car doesn’t feel like it matches the ground, both of which are in dire need of improvement, I’ll be addressing these in the next session.
But overall I am happy with the colour of the car.

PART II

I still want to make something that interests me, and I think this model is more difficult than a steam engine, or some industrial model, and I’ve found that out in the process of making it, there are a lot of difficulties in making caterpillar track.

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