This fortnight we learnt more about compositing techniques and green screen keying.
PART I: LEARNING

The above picture is about Gizmo node, he and Keylight are different, Gizmo can solve more colour resources, and Keylight is more comprehensive.
The first thing to learn is about luminance, the core of green screen synthesis lies in the use of several nodes in the NUKE, these nodes have a unique role, each play a different speciality, I will explain in detail the special role of these nodes, they and AE’s removal of the green screen of the workflow is not the same at all, the NUKE is more powerful, but also to retain the original image of the movement NUKE is more powerful and can also retain the motion blur of the original image.

The HueColor node is an old friend from our last lesson! In the last assignment, this node worked well with the generic colours of the screen, making objects blend into the environment. And in the greenscreen workflow, it’s a piece of junk, as can be seen in the character’s hair attachment, with all the residue attached to it

In this section, we find that in the green screen processing or colour correction process, it is necessary to DENOISE the picture first, because the noise in the picture can make the solution very inaccurate, because the noise usually carries a triad of primary colours.


Reasonable use of Shuffle for channel separation and re-Merge, you can make a part of the colour transformation, and you can see the picture, ROTO plus multi-channel composite, you can make a part of the colour transformation


Using the Luminance key and adjusting the values to show different colour levels, the EdgeDetact node produces a similar effect (for this concrete wall).

A combination of the above techniques makes the sunlight in the middle of this image huge and magical!

IMPORTANT:
1: IBK stands for Image Based Keyer. It operate with a subtractive or difference methodology. It is one of the best keyers in NUKE for getting detail out of fine hair and severely motion blurred edges.
2: The chromKeyer tends to work better with more evenly lit screens that are more of a saturated color. NUKE’s CHROMA KEYER is that it takes full advantage of any GPU device you have in your system.
3: Keylight: It is a really great keyer over all and does color spill!
4: Primatte is what is called a 3D keyer. It uses a special algorithm that puts the colors into 3D color space and creates a 3d geometric shape to select colors from that space.
5: Utimatte: The advantage is you can get phenomenal keys that can get really fine detail and pull shadows and transparency from the same image.

Keylight is everything! When absorbing the green screen, you can simply set the green colour to 1, so that the system automatically absorbs all the green colour in the screen, and then process the different parts of the original screen RGBA through a Merge node, which will result in this funny image!

The IBK node is a bit more complicated, it requires manual setting of the node content and a step-by-step process to blend the character into the green and then the removal step, which is tedious but the result is ok

Then the real operation, you need to screen for three parts of the processing, so that the result is the most perfect, but also the most controllable, because many times the green screen is not pure green, green screen will also produce shadows, then we need to divide the screen into ALPHA, BG and DISPILL MATTE.
PART II: BASEMENT HOMEWORK PROCESS

Finally learned MAYA’s multi-channel rendering skills, so hard ah, asked three people to learn! But now I’ll be able to make some interesting stuff!


Work with different channels of Shuffle, each Shuffle is processed only a little bit, step by step, don’t rush

Added two LightWrap nodes so that I could make my tank blend in more with the background, and I set it up with a couple of keyframes, otherwise the edges of the tank at the beginning of the video would be affected by that wall error