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Term1 Project

The final process of the making of the final project

This post is about to present the final progress report for this project, which will focus on the model conversion of the weapons as well as the colouring process, the creation of more footage, and the process of creating the project title. Of course, the overall performance of the project can be seen in the thread at the top of this BLOG, which details all aspects.

First of all, I modified the model of the weapon, which was too complicated to paint or import, so I reduced the number of surfaces of each part of the weapon to 300,000 or less. (300,000 is an estimate, depending on computer)

The handle will have a little fewer facets because it’s so small.

I then imported the model into SUBSTANCE PAINTER and prepared to make the dragon part first

In the second step, I made a fine sculpture of the dragon’s head, dealing with the eyes as well as the teeth, and I also did some dust effects on the scales (the picture is not very clear)

Then I started making the rest of the different materials (not including the blade)

The final step was the colouring of the knife, my first idea was to create a more monolithic knife, but I realised that I had too little detail on the blade during the carving process, there was no layering so I couldn’t make the knife and the dragon feel like they were in the same series, I’ll look out for this in the future, so I went with my second idea from earlier, a gold blade

Next I modified the flaw that my teacher said in the critique that the female dancer in the scene was moving too fast, so I modified the speed in UE’s character editor

I had some problems exporting the model to UE5, I found that UE5 doesn’t recognise the obj file format and if you import the original fbx weapon model it doesn’t accurately import the texture into it as it will be expanded once when it’s coloured.
So I exported the weapon model in OBJ format directly from SP, imported this file (with the correct textures) into C4D, and exported it as FBX, so that all the features of the weapon are displayed correctly in UE5.

Finally I used the lens guide in UE5 with film footage to create a close-up of the weapon

Finally, in the title section, I designed a title, and the Chinese font was designed by a designer I worked with at university

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