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Term1 Project

Minghan Lyu’s Presentation

On Week11

Purpose of the project

The theme of my work is about the Qing Dynasty in China. As we all know, the Qing Dynasty of China fell into disrepute during the late Qing Dynasty for various reasons, but the truth is that if the Qing Dynasty had not been a monarchy, China would have been a superpower in the world that was more developed than the European countries. In my artwork, I want to show the scene that the Qing Dynasty did not fall.

On the technical side, I’m hoping to use a variety of software that I’ve been taught on the course to make them, but of course as it stands, I’ve used all sorts of 3D software now except for NUKE, which is so difficult that I really don’t think of how to use it.

How I have planned my project?

At the beginning of the course, I have a weekly task plan for the big project, my plan is basically based on the content of the weekly class.

But of course, there are also a week or two I’m lazy, I will be rushed to the content of the class a day or two before the class to do it, for example, today in a while I’m going to play this video, I am all in yesterday’s day finished.

Of course, I will be the future of the project before Deadline to do the project, the specific process of the weekly process is on my Blog, if you are interested in it you can also see!

What research I have done?

I’ve mainly done research into the armour of the Qing Dynasty and the history as well as the design of weapons during this period. The research will be shown in my final product, including video and possibly typography.

Most of the research comes from my life, because I am a very interested in history, so I might make a production on a certain period of history, a lot of the research comes from what I learnt in my daily life, and this project is also

What I have learned so far?

Everything taught in class! (but don’t ask, asking means I might forget)

Video Presentation

This video is the progress I’ve made so far, the next major task is to create a close-up shot of the weapon in the Emperor’s hand as well as a close-up shot of the Emperor, other than that I need to create a title sequence, and I plan to create a stereoscopic title in the opening sky using NUKE.

Hardest Part

Part I: When using ZBrush to make weapons, I couldn’t use it at all because I hadn’t used it for so long, and I watched a lot of tutorials to learn how to do it.

This is what I want in my head!
This is what I made at the beginning! (Like a tongue)

Part II: Just started using UE, originally felt that this software is very simple, and then found that I want to do what, what can not be done, and then only one by one to see the tutorials to learn, but I now find that the blueprints are really difficult, especially the blueprints of the characters, simply and other software is not a difficulty!

Solid smoke generated by the Nigara system

Categories
Term1 Project

Final Project:Progress towards completion of the final week

In the last week, I finished creating 80 per cent of the content, including characters, models, footage, and video. The last thing I still need is a close-up shot of the main character and a close-up shot of the weapons

At the beginning, I designed a stage with the king’s seat and some decorations, these steps were done in C4d and ZBrush, I didn’t do too much with the texture because the lights in the scene wouldn’t focus on it.

Create the outline in C4D first
And then some minor sculpting via ZBrush (I have special brushes, so the production step was omitted)
The stairs were the same steps, and since I had some previous models, they were quick to make!
How it looks when placed in a scene

Next, I designed the flags in the scene, I used a variety of UE plug-ins to make the flags produce wind effects and some broken effects, and broken effects can be manipulated through the material editor, very conducive to the later changes.

Creating maps
The scene also requires a lot of
Place it behind the main character to show off his dominance

The next step, is the hardest one, I need to place multiple characters within the scene to make the shot look storytelling, so I found some character material on some 3D resources online (to save time) then I created the movement of these models on Mixamo by myself and imported the FBX files into UE, and then I did the texture connection, and finally I designed the position of the characters in the scene.

female dancer
Pious Soldiers
A guard with a machete
Reporting soldiers
Watched some tutorials and tried to create this walking animation in UE
A Qing Dynasty Imperial Guard Saluting the Emperor

Finally in the rendering section, I reviewed the MRQ renderer that was taught in last week’s UE class, as I found that UE’s default renderer was rendering moving shots incorrectly (I initially thought that it was due to the global antialiasing settings, but I was still getting tearing when I replaced the FXAA with TAA, which is still not resolved at the moment) After using the MRQ renderer, this problem was resolved, great!

What the MRQ renderer looks like when it’s working
The process of making a video

In the next steps I will continue to finish the rest of the video, the main unfinished parts are the design of the weapons, and a close-up shot of the Emperor, and I will use NUKE to make a special effect with the name of the project in the first shot of the video.