In the past two weeks, I’ve modelled and coloured the main characters as well as the larger scenes, and I’ve now progressed to the stage of making the secondary characters, but of course, some of the other elements will need to be changed next!





In the process of making the character, I encountered a lot of difficulties, such as how to create a three-dimensional sense of the armour, I used multiple software to solve this problem, I first created a nude model of the character, and then go to create the upper body of the character’s armour, and then I use the upper body of the armour imported into the Marvelous Designer for the armour to set a layer of cloth, as a cape, and then exported the cape as an OBJ model into ZBrush, so that I can directly import the whole character into Mixamo for the animation process, but also can be layered for the Substance Painter PBR process. Here is the exact process.





Then later on it was the process of integrating into the UE engine, all the small objects I had in this scene were integrated from some of Bridge’s existing public models, and I carried out the integration as well as the design of the scene. I also taught myself some flame and smoke techniques in the Nigara system, you can see the details of these scenes in the images below.





These are some of my recent developments in that work, recently I’ve been lying at home not wanting to move because I’ve had a cold, a fever for 4 or 5 days, and really not feeling too well, probably because the weather in London has been so awful, cold and rainy all the time. I’m completely fine now though! The next step I’m working on in this scene is to make some simple figures to place in front of (or around) the main character, and to make a super tall stone chair behind the main character with a Qing Dynasty flag hanging from it.